Max Level Gaming
Blades & Battles
TEST

Blades & Battles

Blades & Battles: a tribute to Golden Axe that lacks sharpness

PCPlayStation 5Nintendo Switch 2Xbox SeriesNintendo Switch

By the Max Level Gaming team

Max Level Gaming score

6.5/10

Blades & Battles immediately assumes his references. With Arthur and Lancelot, QUByte Interactive plunges back into the golden age of beat-em up fantasy at the Golden Axe, between hordes of monsters, magic, imposing bosses and local cooperation. The intention is clear, the pleasure exists, but adventure shows its limits very quickly.

Gameplay

7/10

The heart of the game works pretty well.

Arthur relies more on raw power while Lancelot favours a faster approach, with special attacks, combos and capabilities capable of quickly cleaning the screen.

The clashes are nervous, the enemies can be thrown into the air and the magic attacks bring enough show to make the fighting enjoyable.

The problem lies mainly in the lack of depth.

There is no real system of progress, no new weapons to unlock and very little evolution in the movement. What we know how to do at the beginning remains what we will do to the end.

In local co-op, however, the game gains a lot in fun.

Graphics & art direction

6.5/10

Visually, Blades & Battles mixes 3D environments and pixel filter to recreate a retro aesthetic.

The idea sometimes works very well, especially in fantasy environments, but the filter can also damage readability when the screen becomes loaded.

Fortunately, it is possible to reduce this effect to obtain a clearer picture.

The scenery varies enough between forests, castles, caves and snow-covered areas, but the whole set sometimes lacks personality to truly mark the spirits.

Sound design & music

6.5/10

The sound atmosphere fits perfectly with the arcade tone.

Swordstrokes have enough impact, special attacks are well highlighted and dark fantasy music correctly accompanies the clashes.

Nothing really bad here, but nothing particularly memorable either.

Some noises become quite repetitive after several fights.

Story & interest

5.5/10

The scenario mainly serves as a pretext for action.

Morgana threatens Camelot, Merlin is in danger, and Arthur and Lancelot go face a series of creatures through different environments.

The arthurian universe brings a little personality, but the game never really develops its characters or its history.

That's clearly not what we're looking for here, but the adventure would have gained from exploiting its framework further.

Content & polish

5/10

This is where Blades & Battles suffers the most.

A first part can be completed in about thirty minutes, and even by exploring alternative paths and both ends, the content remains extremely limited.

The different levels of difficulty and the connections bring a bit of replayability, but this does not completely compensate for the lack of characters, additional modes and progress.

The game is generally clean and functional, but its price seems difficult to justify in the face of such a short life.

VERDICT MAX LEVEL GAMING

6.5/10

Blades & Battles is exactly what he claims to be: a small beat-em up fantasy retro, simple, direct and efficient.

The fight is pleasant, the local co-op works well and Golden Axe fans will immediately regain familiar sensations.

But experience clearly lacks content, depth and variety to hold on to the duration.

Sympathetic the time of a few parts, especially to two, but far too limited to really impose against the best modern representatives of the genre.

Pros

  • Simple and effective combats
  • Local co-op
  • Arthur and Lancelot play differently
  • Some successful bosses
  • A true retro arcade atmosphere

Cons

  • Far too short
  • Only two characters
  • No real system of progression
  • Few variety in mechanics
  • Artistic direction sometimes too dull
Game Hub : Blades & Battles →